All specialists available — rolling start dates

Our Team

10 Godot experts spanning engine architecture, 3D art, AI systems, shaders, networking, and more. Each with a proven portfolio of shipped projects.

Marcus Chen

Marcus Chen

Lead Godot Architect

7 yearsAustin, TX

Marcus is a veteran Godot developer who has shipped 12 commercial titles, specialising in engine-level optimisation, custom GDExtension modules, and AI-driven NPC architecture. He has contributed to the Godot Engine open-source repository and led teams of up to 15 developers.

GDScriptGDExtension (C++)Godot 4.xAI/Pathfinding+2 more
Sarah Okafor

Sarah Okafor

3D Environment Specialist

6 yearsAtlanta, GA

Sarah creates breathtaking 3D worlds using Godot's rendering pipeline, specialising in PBR materials, environment storytelling, and performance-optimised large-scale environments. Her work has been featured in Godot's official showcase.

3D ModellingGodot 4 CSGPBR MaterialsGI/Lighting+2 more
James Rivera

James Rivera

GDScript & AI Systems Developer

6 yearsHouston, TX

James bridges game development and AI research, building real-time ML inference pipelines inside Godot. He has integrated PyTorch ONNX models, behaviour trees, and custom simulation frameworks directly into Godot 4 projects.

GDScriptC#ONNX/TensorRTBehaviour Trees+2 more
Priya Sharma

Priya Sharma

UI/UX & Game Designer

5 yearsSeattle, WA

Priya designs game interfaces and experiences that are both visually stunning and deeply intuitive. With a background in HCI and interactive design, she brings user-centered thinking to every Godot project.

Godot UI SystemControl NodesFigmaMotion Design+2 more
David Kim

David Kim

Shader & Physics Expert

6 yearsSan Jose, CA

David specialises in Godot's shader language and physics systems, creating visually striking real-time effects that push hardware to its limits. He has published 40+ shaders in the Godot Asset Library.

GLSL / Godot ShadersVulkanJolt PhysicsParticle Systems+2 more
Amara Williams

Amara Williams

2D Artist & Animator

5 yearsChicago, IL

Amara creates expressive 2D art and animation pipelines in Godot, from pixel art retro aesthetics to smooth vector-based animation. She has contributed art to 8 published indie titles.

AnimationPlayerAnimatedSprite2DSkeleton2DPixel Art+2 more
Lucas Santos

Lucas Santos

Tools & Pipeline Developer

4 yearsMiami, FL

Lucas builds the invisible infrastructure that makes teams 10x faster — custom Godot editor plugins, CI/CD pipelines, asset processors, and automated testing frameworks for Godot projects.

EditorPlugin APIGDScriptPythonGitHub Actions+2 more
Fatima Al-Hassan

Fatima Al-Hassan

Technical Artist

5 yearsDallas, TX

Fatima sits at the intersection of art and engineering, optimising art assets for performance, building procedural generation systems, and developing custom material workflows tailored to Godot's rendering engine.

Godot 4 ShadersProcedural GenerationTexture BakingLOD Design+2 more
Noah Thompson

Noah Thompson

Multiplayer & Networking Specialist

5 yearsDenver, CO

Noah architects scalable multiplayer systems in Godot, implementing authoritative servers, lag compensation, predictive movement, and real-time state synchronisation for competitive and co-op games.

Godot MultiplayerAPIENet / WebSocketsRPCsState Sync+2 more
Elena Petrov

Elena Petrov

Audio & VFX Specialist

5 yearsPortland, OR

Elena crafts immersive audio landscapes and particle-based visual effects that make games feel alive. She specialises in dynamic audio systems, 3D spatial audio, and GPU particle VFX pipelines within Godot.

AudioStreamPlayer3DAudioBusGPUParticles3DCPUParticles2D+2 more